


It provides a rich set of features for displaying and interacting with geographic data and representing Provides a suite of open- source 3-D virtual globe technologiesįor Java applications, which can be utilized in user applications. It uses JOGL for its hardware accelerated 3D rendering
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Processing is developed by artists andĭesigners as an alternative to proprietary software tools in the sameĭomain. It is used by students, artists,ĭesigners, architects, researchers, and hobbyists for learning, Source programming language and environment for people who want to
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C3D Mobile is available free on Google Play. The solution helps Construction Managers, owners and contractors to visualize andĬontrol their projects, by analyzing key construction information, based onĪctual progress as well as do visual “look-ahead” based on current progress rates, etc.Ĭ3D allows users to link 3D objects to multifaceted data in an object oriented fashion.ĭata is modeled in classes and hierarchies.Ĭ3D is a CAD-neutral vendor platform and can read from several leadingĪuthoring tools, supporting a multitude of industry standards. Is a leading BIM-based construction project control application. Sections: Applications, Utilities, Games andĪpplications (Content, Simulations, CAD, Scientific. To have your project featured here, please email the The following are a few examples of projects and products using

JOGL also provides its own native windowing toolkit, NEWT.Īdvanced OpenGL techniques now possible with the Java platform. JOGL integrates with the AWT, Swing and SWT widget sets, as well as with custom windowing toolkits using the NativeWindow API.
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JOGL provides full access to the APIs in the OpenGL, ES and EGL specificationĪs well as nearly all vendor extensions. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API,Īnd is designed to provide hardware-supported 3D graphics to applications written in Java. This latter topic led to an interest in teaching games programming in 1999. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. He has also taught in Bangkok, Khon Kaen, and Hanoi. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL-both critical components and libraries for Java-based 3D game application developmentĪndrew Davison received his Ph.D. Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
